Large City: Slæ̈rn Uhelä-ftuwéä

Slæ̈rn Uhelä-ftuwéä

Slæ̈rn Uhelä-ftuwéä
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionFrōk-vlök Woods
Founded926
Community LeaderLord Khêl
Area145 km2 (58 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation1644 m (5393 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population34368
Population Density237 people per km2 (592 people per mi2)
Town AuraAugury
Naming
Native nameSlæ̈rn Uhelä-ftuwéä
Pronunciation/sitˈsu/ /ftuwˈʤɑ/
Direct Translation[fancy] [badge; label]
Translation[Not Yet Translated]

Slæ̈rn Uhelä-ftuwéä (/sitˈsu/ /ftuwˈʤɑ/ [fancy] [badge; label]) is a subtropical Large City located in the Slïrddáms Principality of the Cochi.

The name Slæ̈rn Uhelä-ftuwéä is derived from the Sylvin language, as Slæ̈rn Uhelä-ftuwéä was founded by Cold Mutated Ogre Spiders, who was culturaly Gnoll.

Climate

Slæ̈rn Uhelä-ftuwéä has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 9°C (48°F). Slæ̈rn Uhelä-ftuwéä receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Uhelä-ftuwéä covers an area of nearly 145 km2 (58 mi2), and an average elevation of 1644 m (5393 ft) above sea level.

Overview

Slæ̈rn Uhelä-ftuwéä was founded durring the early 10th century, by Cold Mutated Ogre Spiders. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cold Mutated Ogre Spiders.

Slæ̈rn Uhelä-ftuwéä was built using the conventions of Gnoll durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Uhelä-ftuwéä is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Slæ̈rn Uhelä-ftuwéä is buildings are arranged arrounded highly ordered system of premissive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Slæ̈rn Uhelä-ftuwéä, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Slæ̈rn Uhelä-ftuwéä's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Slæ̈rn Uhelä-ftuwéä makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Slæ̈rn Uhelä-ftuwéä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Uhelä-ftuwéä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Uhelä-ftuwéä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Uhelä-ftuwéä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Uhelä-ftuwéä's parks.

Slæ̈rn Uhelä-ftuwéä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Uhelä-ftuwéä.

Slæ̈rn Uhelä-ftuwéä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Uhelä-ftuwéä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Uhelä-ftuwéä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Uhelä-ftuwéä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Uhelä-ftuwéä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Uhelä-ftuwéä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Uhelä-ftuwéä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Uhelä-ftuwéä's public wards, blessings, and other arcane systems.

Slæ̈rn Uhelä-ftuwéä has an Millitary Academy which trains military officers and specilists.

Slæ̈rn Uhelä-ftuwéä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Uhelä-ftuwéä's grid is powered by a boiler and turbine based power plant.

Slæ̈rn Uhelä-ftuwéä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Uhelä-ftuwéä has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Uhelä-ftuwéä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Uhelä-ftuwéä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Uhelä-ftuwéä's natural decorations nor waterways.

Slæ̈rn Uhelä-ftuwéä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Uhelä-ftuwéä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Uhelä-ftuwéä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Uhelä-ftuwéä's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Slæ̈rn Uhelä-ftuwéä's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, summer is short in Slæ̈rn Uhelä-ftuwéä.

The Reigon near Slæ̈rn Uhelä-ftuwéä are known to be a mutant strain of the creature.

Slæ̈rn Uhelä-ftuwéä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Abjuration energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 68
  • Farmers: 90
  • Farm Laborer: 180
  • Hunters: 132
  • Milk Maids: 92
  • Ranchers: 46
  • Ranch Hands: 96
  • Shepherds: 88
    • Farmland: 138503 m2
    • Cattle and Similar Creatures: 8592
    • Poultry: 103104
    • Swine: 6873
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3436

Craftsmen

  • Arms and Toolmakers: 70
  • Blacksmiths: 76
  • Bookbinders: 44
  • Buckle-makers: 47
  • Cabinetmakers: 81
  • Candlemakers: 122
  • Carpenters: 105
  • Clothmakers: 101
  • Coach and Harness Makers: 38
  • Coopers: 85
  • Copper, Brass, Tin, Zinc, and Lead Workers: 50
  • Copyists: 33
  • Cutlers: 27
  • Fabricworkers: 81
  • Farrier: 221
  • Furriers: 22
  • Glassworkers: 110
  • Gunsmiths: 75
  • Harness-Makers: 34
  • Hatters: 64
  • Hosiery Workers: 24
  • Jewelers: 40
  • Leatherwrights: 98
  • Locksmiths: 34
  • Matchstick makers: 53
  • Musical Instrument Makers: 47
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 49
  • Plasterers: 47
  • Pursemakers: 62
  • Roofers: 38
  • Ropemakers: 36
  • Rugmakers: 33
  • Saddlers: 63
  • Scabbardmakers: 72
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 31
  • Soap and Tallow Workers: 120
  • Tailors: 221
  • Tanners: 44
  • Upholsterers: 49
  • Watchmakers: 45
  • Weavers: 101
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 24
  • Beer-Sellers: 47
  • Booksellers: 53
  • Butchers: 79
  • Chandlers: 88
  • Chicken Butchers: 91
  • Entrepreneurs: 34
  • Fine Clothiers: 78
  • Fishmongers: 92
  • Florists: 20
  • Potion Sellers: 62
  • Resellers: 132
  • Spice Merchants: 44
  • Wine-sellers: 70
  • Wheelwright: 52
  • Woodsellers: 33

Service workers

  • Bakers: 156
  • Barbers: 159
  • Coachmen: 49
  • Cooks: 149
  • Doctors: 72
  • Gamekeepers: 55
  • Grooms: 30
  • Hairdressers: 122
  • Healers: 91
  • Housekeepers: 101
  • Housemaids: 180
  • House Stewards: 95
  • Inns: 33
  • Laundry maids: 64
  • Maidservants: 132
  • Nursery Maids: 63
  • Pastrycooks: 137
  • Restaurateur: 156
  • Tavern Keepers: 143

Specialized Laborer

  • Ashworkers: 48
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 68
  • In-Town Couriers: 73
  • Long Haul Couriers: 73
  • Dockyard Workers: 67
  • Gas Workers: 16
  • Hay Merchants: 29
  • Leech Collectors: 84
  • Millers: 76
  • Miners: 78
  • Oilmen and Polishers: 56
  • Postmen: 71
  • Pure Finder: 47
  • Skinners: 104
  • Sugar Refiners: 19
  • Tosher: 54
  • Warehousemen: 110
  • Watercarriers: 73
  • Watermen, Bargemen, etc.: 107

Skilled Laborers

  • Accountants: 46
  • Alchemist: 53
  • Clerk: 67
  • Dentists: 34
  • Educators: 109
  • Engineers: 51
  • Gardeners: 33
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 41
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 48
  • Civil Clerks: 78
  • Civic Iudex: 38
  • Consultants: 22
  • Exorcist: 83
  • Fixers: 40
  • Kami Clerk: 64
  • Landlords: 64
  • Lawyers: 41
  • Legend Keepers: 57
  • Militia Officers: 286
  • Monks, Monastic: 110
  • Monks, Civic: 114
  • Historian, Oral: 74
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 79
  • Priests: 137
  • Rangers: 45
  • Rat Catchers: 52
  • Scholars: 54
  • Spiritualist: 67
  • Slayers: 19
  • Storytellers: 129
  • Military Officers: 132

Cottage Industries

  • Brewers: 98
  • Comfort Services: 114
  • Enchanters: 36
  • Herbalists: 38
  • Jaminators: 118
  • Needleworkers: 104
  • Potters: 56
  • Preserve Makers: 104
  • Quilters: 48
  • Seamsters: 214
  • Spinners: 118
  • Tinker: 39
  • Weaver: 95

Artists

  • Actors: 35
  • Architects: 13
  • Bards: 54
  • Costumers: 20
  • Dancers: 40
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 38
  • Inlayers: 33
  • Musicians: 92
  • Painters, Art: 17
  • Playwrights: 38
  • Sculptors, Art: 30
  • Wood Carvers: 127
  • Writers: 118

Produce Industries

  • Butter Churners: 127
  • Canners: 110
  • Cheesmakers: 104
  • Ice Merchants: 15
  • Millers: 73
  • Picklers: 58
  • Smokers: 42
  • Stockmakers: 39
  • Tobacconists: 52
  • Tallowmakers: 76

13045 of Slæ̈rn Uhelä-ftuwéä's population work within a Foundational Occupation.

18918 of Slæ̈rn Uhelä-ftuwéä's population do not work in a formal occupation, but do contribute to the local economy. 2405 (7%) are noncontributers.

Points of Interest

Slæ̈rn Uhelä-ftuwéä is known for its unusual rock formations.

POI

History

The the a Arming cap of Wild Magic, an a Arming cap imbued with potent amounts of Wild Magic energies was created near Slæ̈rn Tunk-kar by in time immemorial, reportedly some time during the late 2nd century.

History